Source Filmmaker is the movie making tool built and used by us here at valve to make movies inside the source game engine or Source Filmmaker is a tool developed and used by Valve to create cinematic scenes and short movies. The tool was used by Valve to create cinematic cut scenes and trailers for their games. Official Works on Source Filmmaker were done by Valve and were used for a number of games. It was later distributed to fans and other users on Steam where fans had the chance to create their own works in Source Filmmaker. Many other works were made by fans and found great success on you tube and other video sharing sites.

Any investment in film production involves a high degree of risk. This investment should not be made by anyone who cannot afford the loss of his or her entire investment. Before investments are made, the following risks must be carefully considered: a) The success of any medium, whether film or TV, depends on the public’s tastes and opinions at any given time. The likes and dislikes of the public vary greatly from day to day and can never be confirmed. As a result, it is impossible to determine the success of this, or any, film. b) The release of a similar film may affect the popularity of this film. c) As a result of the above factors, and others not listed here, only one of every five films made recoup their cost. For the interest of the Limited Liability Company, the investors realize they may not dispose of their investment at any time and that they bear the financial risk of their investment for an indefinite period of time.

A variety of theorists, using case studies, experiments and a variety of research methods, have attempted to better understand the sources of creativity and innovation in individuals. While these efforts have contributed significantly to broadening our comprehension of the subject, there is nonetheless disagreement between theorists and many hypotheses that remain to be fully substantiated. The challenge lies partially in the nature and definition of creativity itself. Broad, complex and multi-faceted, creativity can take many forms and can be found within a variety of contexts. It is embodied by individuals with a broad range of personal characteristics and backgrounds. It appears that the only rule is that there are no hard and fast rules concerning the sources of creativity. As such, the following paragraphs synthesize the current viewpoints, with the caveat that our understanding of the topic is still a work in progress.

The ensuing results were funny and overall pretty cool stuff. Valve supports the fans by hosting the annual Saxxy Awards. The Saxxy Awards is an annual competition where filmmakers compete to create the best short movie on source filmmaker. Many accomplished users won Saxxy Awards for their work and achieved internet celebratory status. If creators are not competitive then there is always room for fun stuff. Then the ability to port 3d models from other games became available. Things got interesting after that.

Creative Thinking While both Amabile and Gardner assert that thinking is a key aspect of the creative process, they address this topic at a high level. Amabile suggests that key aspects of creative thinking are: Comfort in disagreeing with others and trying solutions that depart from the status quo. Combining knowledge from previously disparate fields. Ability to persevere through difficult problems and dry spells. Ability to step away from an effort and return later with a fresh perspective ( “incubation”).

Numerous articles and studies document how intrinsic motivation enhances creativity and how extrinsic rewards hamper it. The principle in operation is best illustrated by Amabile’s maze analogy. The extrinsically motivated person will take the shortest, most obvious path to get to the reward at the finish line. The intrinsically motivated person will explore various pathways and alternatives, taking his/her time and enjoying the process along the way. This exploration will lead to novel, alternative solutions, some of which will turn out to be more appropriate and successful than the original, obvious path. One psychological experiment highlights the effect: one group of children were told they could play with a Polaroid camera (a reward) if they promised to tell a story when they were done. Children in a second group were told that there were two unrelated activities: 1) playing with the camera and 2) telling the story. The first group scored significantly lower on creativity throughout the activities, suggesting that extrinsic rewards can actually hinder creativity due to the negative feelings resulting from external control.

Nonetheless, the types of extrinsic motivations that are most likely found in the workplace and classroom are non-synergistic and not easily avoided. Thus, Amabile’s research on motivation implies that, in the educational contexts, the impact of grades or praise as reward for schoolwork should be reviewed in light of their impact on creativity. Amabile suggests that if assessment is necessary, using it as informational – as a tool for improvement, rather than as a judgment, may reduce the feeling of external control. Additionally, she suggests that consideration should be given to the “motivation-work cycle match”. Different types of motivation play a role in different parts of the creative process. Intrinsic motivation is particularly important when the emphasis is on novelty. If greater emphasis is on persistence, synergistic extrinsic motivators may play a role. Additional roles for extrinsic motivators are that they can help an individual sustain energy through the difficult times necessary to gain skills in a domain. Extrinsic motivators may also serve to bring people in contact with a topic to engage their intrinsic interest.

Creativity arises through the confluence of the following three components: Knowledge: All the relevant understanding an individual brings to bear on a creative effort. Creative Thinking: Relates to how people approach problems and depends on personality and thinking/working style. Motivation: Motivation is generally accepted as key to creative production, and the most important motivators are intrinsic passion and interest in the work itself.